This blog is basically my personal playground on the internet.
It’s a place where I share whatever I’m working on or thinking about at the moment … mostly around game development, game design, dev tools, apps, and random projects that don’t fit neatly into one category. Sometimes that means code and mechanics, sometimes UI ideas, sometimes a new game prototype, and sometimes a 3D print that actually worked (which feels like magic every time).
I wanted a space where I don’t have to worry about whether something “fits the platform,” follows an algorithm, or belongs in a specific subreddit. If I’m excited about it and learned something from it, it belongs here.