I want an idle/incremental game with a weird twist, so I while working in corporate on another presentation I asked myself a question:
What if death itself was just a giant bureaucracy with impossible KPIs?
That question became Death Automation.
You are operations. You run the afterlife like a system: intake, processing, allocation, throughput, and the constant pressure to keep everything from collapsing.
What instantly hooked me about the idea was the contrast. The theme is dark and absurd, but the gameplay is all about structure, optimization, and performance.
The obvious resources to manage are:
- Population – the living source of all resources
- Bodies – your immediate workload
- Souls – probably main resource for other stuff
I don’t know yet if it need’s some kind of story hook or if the setting is just enough. 5
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