Category: Game
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Why I Scrapped Death Automation’s Old Upgrade System
Constant upgrades kept throwing off my building ratios. Here’s why I scrapped the old system and started rethinking progression around automation.
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Roaming Enemies… Maybe?
The original idea behind Progress Lands was basically to make my own version of Progress Quest, just with an apocalyptic setting and some dark end-of-the-world humor. But the game kept…
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First map piece
The world map renderer is slowly getting somewhere … at least I think it is. I spent quite a while getting the terrain transitions to look less static. They now…
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Character Creator added
I’m excited to share a first look at the new character creator Creating your character is one of the first steps in beginning a new adventure, so I wanted this…
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Manual Click Split, Buy Modes, and a Shortcut Overlay
# Manual Click Split, Buy Modes, and a Shortcut Overlay I wanted manual play to feel less mushy. So I split the click actions: left click extracts souls, right click…
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Project Update: The Grim Little Machine Gets a Better Control Room
Last update gave the simulation pressure and teeth. This pass was about making decisions faster: one Systems view, clearer selection states, and tighter upgrade UI so balancing is easier to…
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Master TunnelLogic: Key Updates in How To Play Guide
We improved the TunnelLogic How To Play experience with a larger tutorial overlay, animated mistake-to-solution guidance, and cleaner visual cues.
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Project Update: The Grim Little Machine Grows Teeth
A few days ago I said the project finally had a pulse. That is still true. But now it also has pressure, better instrumentation, and enough sharp edges that balancing…
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Project Update: Building a Grim Little Machine
The project finally feels like it has a pulse. What started as me getting lost in Godot project structure has turned into a living little death machine: time advances in…
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ressource loop instead of just one direction (pun not inTended)
Thought a bit more about the resource loop core loop sketch: population → bodies → souls → karma → rebirth → population basically resource loop but everyone is dying;) and…