Category: Game
-
# Manual Click Split, Buy Modes, and a Shortcut Overlay I wanted manual play to feel less mushy. So I split the click actions: left click extracts souls, right click processes dead humans into bodies. I added a placeholder conversion effect so you get immediate feedback, and I wired keyboard…
-
Last update gave the simulation pressure and teeth. This pass was about making decisions faster: one Systems view, clearer selection states, and tighter upgrade UI so balancing is easier to read and tune.
-
We improved the TunnelLogic How To Play experience with a larger tutorial overlay, animated mistake-to-solution guidance, and cleaner visual cues.
-
A few days ago I said the project finally had a pulse. That is still true. But now it also has pressure, better instrumentation, and enough sharp edges that balancing decisions actually matter. The short version: I spent this pass making the simulation harder to misunderstand. What Changed Since The…
-
+
+
+
+
+
+
The project finally feels like it has a pulse. What started as me getting lost in Godot project structure has turned into a living little death machine: time advances in ticks, people age through the simulation, and the first real wave of deaths now collides with worker limits. When capacity…
-
Thought a bit more about the resource loop core loop sketch: population → bodies → souls → karma → rebirth → population basically resource loop but everyone is dying;) and coming back.
-
+
+
+
+
+
+
I wanted an idle game with a weird fantasy: what if death was a giant bureaucracy with impossible KPIs? That question became Death Automation.
-
+
+
+
+
+
+
I wanted the first screen you see after time away to feel like progress, not a vague “you were offline” shrug. That’s why the new Welcome Back screen is a full offline hunt summary: it shows what your time away actually earned you. You get a clear snapshot of hunts run, wins/draws/defeats, and even…
-
+
+
+
+
+
+
You asked for smoother gear management. 1) We worked on: Named Setup Slots Yes, your equipment setups can finally have names. Call them “Boss DPS,” “Loot Run,” or “Please Don’t Die.” It’s edited right in the equipment screen, so you can stay focused on the important things—like not dying. 2)…
-
+
+
+
+
+
+
Before I Start Posting About My Current Project… Before I dive into what I’m currently working on, I want to share something I built late last winter, a small puzzle game called Tunnel Logic. It started as a side project. Because I liked the escape game riddles in the advent calendar.…