# Manual Click Split, Buy Modes, and a Shortcut Overlay
I wanted manual play to feel less mushy. So I split the click actions: left click extracts souls, right click processes dead humans into bodies. I added a placeholder conversion effect so you get immediate feedback, and I wired keyboard shortcuts (X for souls, Y for bodies) for faster runs.
Because different players want different input styles, I also added a Settings toggle for smart manual click mode. On desktop it stays off by default so left/right clicks do their own thing. On touch devices it can stay on so one tap routes to the best action. If you have no bodies it will convert human to body and if you already have at least one body it will convert it to a soul.
The Building panel got a real buy-mode header too. You can now switch between 1x, 10x, 100x, and MAX, and each building row uses that shared mode. Costs show the live affordable count when MAX is selected, which makes big purchases less guessy.
Finally, I added a hold-Alt shortcut overlay in the Game UI. It floats the current bindings left on the screen so you do not have to remember them or dig through settings. Small change, big qol.
Next up: keep tightening the early-game pacing and make the manual actions feel even more tactile with final art/VFX.
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