Category: Uncategorized
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Accessibility and readability pass: global HUD scaling, large-screen auto scale defaults, and refreshed core resource icons.
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Clarity pass shipped: queued hint/story panel, achievement rebalance, and clearer Death Worker upgrade flow.
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New Death Automation pass: smarter contextual hints, clearer upgrades, and achievement rebalance for smoother progression. #indiedev #gamedev #idlegame #incrementalgame #godot
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Quick version: we didn’t do magic SEO hacks. I cleaned up the fundamentals and made the site actually useful for people and search engines. For both projects Bloodlore and Ghost Trappers, the big shift was this: homepage = not just a pretty trailer wall. I turned it into a proper…
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So I’m finally doing this—sharing my work publicly. This will be a steep learning curve for me I’m not that into social media but hey how else to get the word out 😀 I’m an indie dev working part-time on games and tools. Truth is, I’m more developer than anything…